Blitz GT is a battle-driving game that combines blistering arcade racing with thrilling vehicular combat in a vibrant futuristic world. Electricity powers the future of racing in a world where winners take all. In Blitz GT, you’ll need to build up your energy to power your racing abilities and score points for your team. Smash your opponents, siphon their Kilowatts and take out their top scorer to go ahead. Blitz is frantic, team-based action, designed for competitive co-op.
Intense 4v4 driving, battling and overall insanity
Achieve the victory together as the team
Vehicle upgrades, modules, skins and paints
Light, medium and heavy cars with different characters
Laps don´t play a role in Blitz GT, no matter if Lap count or Lap time. The only thing that counts is that your team scores and that you deny those amateurs on the opposing team their points. Do you have what it takes to win as a team?
In order to win, you and your team must drive over the charge strips that can be found in various locations on the track. Once a car reaches a 100% charge, that is a score. Sounds simple, right?
But it wouldn't be the coolest sport in 2075 if it was that easy. While the charge level goes up on your car or on your teammates’ drive, the opposing team will try and hunt you down to deny you. If they get you, your charge drops to 0%. Ah, and you better also look out for their top scorer or split your team to try to stop him, otherwise, your career as a professional Blitz GT driver might come to an end very quickly.
So how does one deny others from scoring effectively? Besides that every Blitz GT car is equipped with some cool sideboost features to help let others kiss the wall properly, drivers can bring some unique abilities to the track to ensure victory is in sight. How about an EMP rocket or some healing darts? Blink behind your opponents to stay out of trouble or melt their chassis to reign supreme. If you really want to go for that world championship, combining different abilities with your teammates is where it is at.
But it wouldn't be the coolest sport in 2075 if it was that easy. While the charge level goes up on your car or on your teammates’ drive, the opposing team will try and hunt you down to deny you. If they get you, your charge drops to 0%. Ah, and you better also look out for their top scorer or split your team to try to stop him, otherwise, your career as a professional Blitz GT driver might come to an end very quickly.
So how does one deny others from scoring effectively? Besides that every Blitz GT car is equipped with some cool sideboost features to help let others kiss the wall properly, drivers can bring some unique abilities to the track to ensure victory is in sight. How about an EMP rocket or some healing darts? Blink behind your opponents to stay out of trouble or melt their chassis to reign supreme. If you really want to go for that world championship, combining different abilities with your teammates is where it is at.
Our development team is busy working on the new update for Blitz GT that will soon be available to testers. A boatload of new skins, car models, and wheels. Third track design prototype ready, codebase optimization and many more.
After many months of development and testing, we made Blitz GT available to a bigger audience. Head over to our Discord server and participate in contests/sweepstakes we are running a few times a week for a chance to get your key.
Our development team is busy working on the new update for Blitz GT that will soon be available to testers. A boatload of new skins, car models, and wheels. Third track design prototype ready, codebase optimization and many more.
After many months of development and testing, we made Blitz GT available to a bigger audience. Head over to our Discord server and participate in contests/sweepstakes we are running a few times a week for a chance to get your key.
Blitz GT is created by the team of talented developers from Netherlands, Little Chicken Game Company that joined forces with Motormeta team to bring you exciting electified racing battle experience.
MICHIEL FRANKFORT
Development Product Owner
RUTGER STEGENGA
Technical Director
YANNIC VAN DEN BERG
Gameplay Developer
BAS RODING
Systems Developer
TOBIAS VAN DER MEER
3D Lead
DOMINIK BEENS
Systems Developer
YANNIS BOLMAN
Art Director / Studio Head
RENE BUTTLER
Publishing Product Owner
BRENDA VAN VUGT
UI/UX Designer
WIETSE TREURNIET
Concept artist
RUTGER KLUNDER
3D artist
CHAYA JAGROEP
3D artist
MICHIEL FRANKFORT
Development Product Owner
RUTGER STEGENGA
Technical Director
YANNIC VAN DEN BERG
Gameplay Developer
BAS RODING
Systems Developer
TOBIAS VAN DER MEER
3D Lead
DOMINIK BEENS
Systems Developer
YANNIS BOLMAN
Art Director / Studio Head
RENE BUTTLER
Publishing Product Owner
BRENDA VAN VUGT
UI/UX Designer
WIETSE TREURNIET
Concept artist
RUTGER KLUNDER
3D artist
CHAYA JAGROEP
3D artist